0030: Level-3 Ball-Pyramid
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This puzzle design was invented by me on October, 31th, 2003 and forgotten by me for a long time. While
browsing throungh my folders I found it (again) and want to present it to you.
Again, with this puzzle design I wanted to start over with the subject of "ball pyramids". For this time
I recognized that all the ball pyramids that I have seen so far are "just" a matter of "finding the places
for the puzzlepieces" to get the result. In comarison to that, using the grid of CUBES in 3D-space there
already exists a huge variety of puzzles that come apart only after several (mostly linear) moves. The
number of moves you have to do to be able take out the first/second/... piece is counted as "level". This
means that a puzzle of "level 7.5.4" uses 7 moves to get the first piece out, then it needs 5 more moves
to take out the second piece and 4 moves to get the third piece out. The remaining pieces mostly then
fall apart and it is not worth mentioning the other moves.
Having this in mind I posed myself the question: Is there already a ball pyramid that does not fall apart
with the first move*, but needs more than one move to take out the first piece?
So the goal was to invent a level-X ball-pyramid with X greater than one!
*: there are ball-pyramids or assemblies of ball-pieces that hold together but fall apart with
a single rotation/twist
According to the dense packing of balls in 3D-space I did not succeed in designing a puzzle with ball-pieces
where one piece could be moved/rotated but cannot be removed. Therefore I introduced small bent wire pieces
to hold other puzzle pieces. The result was a Level-3 Ball-Pyramid which only consists of 10 balls (which are
combined to just three pieces)!
Here a picture of my first prototype:
You would like to see the pieces itself and the asselbling-process? Ok, here it is:
For sure the puzzle itself is far away from being difficult, but I think it is a nice 2-3 minute think-about-puzzle with an interesting and hopefully new "twist" in ball-pyramid puzzles.
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